GPU Infinite Grass

GPU Infinite Grass

Paint, bend, cull, and light massive grass fields with a workflow tuned for world performance.

GPU-instanced grass rendering system for VRChat worlds and Unity Built-in Render Pipeline, designed for both huge outdoor spaces and compact scenes.

40% OFF 16 USD 9.6 USD This is an approximate price. It may vary depending on the storefront and the buyer's region.
VRChat worldsUnity Built-in RPPC / Quest

GPU-instanced rendering for very large grass counts on PC

Brush placement workflow with fill, erase, and up to three grass types

Supports VRC Light Volumes, interaction trails, and Quest-focused optimization

Overview

GPU Infinite Grass is a grass rendering system for VRChat worlds and other Unity Built-in Render Pipeline projects. It is built around GPU instancing rather than a simple surface shader, so the workflow scales from compact worlds to large terrain-like spaces.

Main features

  • Fast batched grass rendering on meshes and Unity Terrain
  • Paint-based placement with brush, fill, and eraser tools
  • Support for up to three grass types in the same setup
  • Player and moving-object interaction with bending trails
  • Lighting support for VRC Light Volumes, point light volumes, and Unity realtime lighting
  • Visual controls for size, width, wind, trail response, random textures, cloud shadows, and subsurface scattering