GPU Infinite Grass

GPU Infinite Grass

Paint, bend, cull, and light massive grass fields with a workflow tuned for world performance.

GPU-instanced grass rendering system for VRChat worlds and Unity Built-in Render Pipeline, designed for both huge outdoor spaces and compact scenes.

From 16 USD This is an approximate price. It may vary depending on the storefront and the buyer's region.
VRChat worldsUnity Built-in RPPC / Quest

GPU-instanced rendering for very large grass counts on PC

Brush placement workflow with fill, erase, and up to three grass types

Supports VRC Light Volumes, interaction trails, and Quest-focused optimization

Overview

GPU Infinite Grass is a grass rendering system for VRChat worlds and other Unity Built-in Render Pipeline projects. It is built around GPU instancing rather than a simple surface shader, so the workflow scales from compact worlds to large terrain-like spaces.

Main features

  • Fast batched grass rendering on meshes and Unity Terrain
  • Paint-based placement with brush, fill, and eraser tools
  • Support for up to three grass types in the same setup
  • Player and moving-object interaction with bending trails
  • Lighting support for VRC Light Volumes, point light volumes, and Unity realtime lighting
  • Visual controls for size, width, wind, trail response, random textures, cloud shadows, and subsurface scattering