GPU Infinite Grass
GPU-instanced grass rendering system for VRChat worlds and Unity Built-in Render Pipeline, designed for both huge outdoor spaces and compact scenes.
RED_SIM assets catalog
SIM.RED is the official catalog for RED_SIM VRChat releases. Browse screenshots, check documentation and license terms, and jump straight to Booth or Patreon.
GPU-instanced grass rendering system for VRChat worlds and Unity Built-in Render Pipeline, designed for both huge outdoor spaces and compact scenes.
Fully GPU-driven fireworks system for VRChat worlds with modular rockets, controllers, timers, audio hooks, and optional light-volume support.
Volumetric skybox shader with day and night cycle, real-world stars, sun and moon scattering, and VR-ready performance from a single material.
High-quality Game Boy Advance-inspired VRChat prop with animated screen playback, translucent shell shading, and a bundled performance monitor shader.
Snow particle shader for the GPU Particle Volumes system, suitable for calm snowfall through to heavy blizzards across PC, Quest, Android, and iOS.
Open-source Unity tool for garlands, tinsel, wires, and other decorative curves, paired here with a paid preset pack for holiday and ambient world props.
Real-time GPU frame-time and FPS monitor shader for PC, Quest, VRChat avatars, worlds, and general Unity performance surfaces.
Sight and scope shader set for VRChat and Unity, built to simulate realistic optics for collimators and magnified weapon sights.
Nike Mag-inspired VRChat sneakers for avatars, with emissive details, blendshapes, and setup support for both VRCFury and manual workflows.