GPU Snow
Dense snowfall with volume-based placement and almost no performance drop.
Snow particle shader for the GPU Particle Volumes system, suitable for calm snowfall through to heavy blizzards across PC, Quest, Android, and iOS.
Built on GPU Particle Volumes with includer and excluder volume workflows
Renders huge particle counts on low-end devices with optimized mesh formats
Works in VRChat worlds and can also be used on avatars when needed
Overview
GPU Snow is a shader pack for the GPU Particle Volumes system. The BOOTH listing describes it as suitable for everything from quiet snowfall to dense snowstorms while keeping performance very stable even at high particle counts.
Main features
- Particle volume placement for defining where snow is visible
- Volume excluders for masking particles indoors or in protected spaces
- Extremely fast GPU-driven particles on low-end devices
- Optimized mesh format with minimal vertex attributes
- Included particle dust shader
- Support for VRC Light Volumes for more realistic lighting
Specifications
Installation
- Install the base
GPU Particle Volumessystem first. - The BOOTH page recommends VRC Creator Companion through the VPM listing.
- Drag
GPUSnowParticles.unitypackageinto Unity to add the snow pack. - The snow prefabs are placed in
/Assets/RED_SIM/GPU Particle Volumes/Snow/Prefabs.
How to use
The product page walks through the Particle Volume Manager workflow with includers and excluders. It also notes that particle count depends on the generated particle mesh, and recommends using the built-in Simple Particle Mesh Generator in the tool menu.
BOOTH listing terms
The installation guide is public on BOOTH. Review the listing and included files for the current usage terms before redistribution or client delivery.
Current terms
The public listing is centered on installation and workflow guidance. Treat the BOOTH page and the files included with the package as the current source of truth for usage terms before redistributing a project or handing work to a client.