Performance Graph Shader
Lightweight per-viewer performance readouts without scripts or external profiling overlays.
Real-time GPU frame-time and FPS monitor shader for PC, Quest, VRChat avatars, worlds, and general Unity performance surfaces.
Includes graph, FPS counter, and combined graph-plus-counter shaders
Uses Custom Render Texture for low-overhead real-time updates
Materials, colors, and scale can be customized directly
Overview
Performance Graph Shader visualizes GPU frame time and FPS in real time by using Custom Render Texture. The listing positions it as a flexible monitor for avatars, worlds, and general Unity performance checks.
Included package
- GPU frame-time history graph
- Digital FPS counter
- Combined graph and FPS display
- Amplify Shader Editor source
- Sample materials and textures
The BOOTH description also notes that the readout is rendered per viewer, so it cannot display another player’s performance data.
Specifications
Related links
Installation
- Import the
.unitypackage. - Apply one of the included materials to the target mesh.
- Use the prepared
FPS Graph,FPS, orGraphmaterials as the starting point.
Performance Graph Shader License
Redistribution with paid assets or repackaged bundles is prohibited. Commercial work requires a license purchase per end client or customer.
Summary
The product page explicitly prohibits redistribution with paid assets and repackaging for resale. Commercial use is possible, but the listed terms require a separate license purchase for each end client in custom avatar or custom world work.